Tuesday, 7 January 2014

Platform Brings Hypervisor & Virtualization to Automotive

At this year's Consumer Electronics Show (CES) in Las Vegas, Harman showcases a scalable platform for in-vehicle infotainment in the connected car. The platform transplants concepts known from commercial and consumer computing -- such as hypervisors and virtual systems -- to automotive environments. Plus, it takes care about cyber security and eases system integration in vehicles.

The platform demoed at the CES enables the development of apps, which can be downloaded to the automotive infotainment system by users, much like it is the case today in smartphone and tablet environments. Running under Linux and supporting type 1 hypervisors (the type of hypervisor that runs under the operating system and connects the latter to the hardware), the platform uses multiple computing domains, isolated from each other to ensure system security.

Though virtualization has yet to see the broad breakthrough in automotive electronics, the degree of separation enabled through virtualization offers automotive-grade security and stability since program errors can have no consequences for other virtual machines running on the same platform. Likewise, it protects safety-critical applications from unauthorised penetration attempts. Thus, the platform can run safety-critical applications -- and access such applications running elsewhere in the vehicle -- without the risk of being compromised by hackers.

Freescale Rolls Platform for Wearables Design

At the International Consumer Electronics Show (CES) this week, flocks of unfamiliar vendors will be trotting out wearable devices: wristwatches, shoes, headbands, goggles, Dick Tracy cufflinks... you name it.

What no one knows is whether any of these wearables will turn out to be manufacturable in the foreseeable future, let alone become the hottest new gadget to take the world by storm.

Further, today's allegedly wearable devices might bear no resemblance to the wearable devices of 2015.

Robert Thompson, Freescale Semiconductor's i.MX development manager, observed 
that it's not unusual to find wearable device developers canceling their initial product plans within three months into development. They tear up the initial idea, redefine the product all over again, add or delete features (scale up or down the product concept), and come up something entirely different.

The cautionary message is that the wearable device market is still uncharted territory for everyone -- incumbents and non-branded OEMs included. Everyone's still scrambling for a winning formula and a definition of wearable devices.

Thompson nonetheless stresses that the wearable market is not a question of if, but a matter of when.

Indeed, in the age of the Internet of Things (IoT), a popular belief is that every object, or every human with a wearable device, will eventually become an end node of the IoT.

However, no one actually has a firm grip on how a truly popular wearable device might look, what its killer feature might be, whose (connectivity, sensor, power, and software) technology it should incorporate, and how units should be sold to which market.

With all this uncertainty, Freescale sees an opportunity in enabling a yet-to-be-defined wearable market. The company is rolling out at CES this week what it calls the industry's first reference design for wearable devices -- a platform flexible enough for a host of applications ranging from fitness and healthcare to "infotainment."

Between Raspberry Pi and Qualcomm's Toq
 
On one end of the spectrum, wearable device developers can find such boards as Raspberry Pi and Arduino -- aimed at the maker and student communities. The boards can help these users quickly build wearable prototypes of their own.

On the other end of the spectrum, wearable device developers see the Toq 
smartwatch, which Qualcomm plans to manufacture. The wireless chip giant's long-term intention, however, is to use Toq as a platform, showing tier-one customers the infinite potential of wearable devices.

Freescale positions its wearable reference platform, called WaRP, in the middle of that spectrum. The company's reference design is not tied to one form factor such as Qualcomm's Toq smartwatch. It offers a much broader, more scalable solution than Raspberry Pi or Arduino, Thompson explained.

Unlike a new generation of smartphone OEMs in the emerging market, which know exactly what their next smartphone models should look like (e.g., Samsung's Galaxy S III or an Apple iPhone S5 look-alike), most wearable device developers remain clueless.

The first pitfall is product definition.
Is this a fitness product? Should it be a home healthcare device or a medical device? 

Is it supposed to be a headless device, or should it be a device with a graphical user interface? Which wireless technology should it be using? What's the usage model? What about battery life?

Most people in the wearable device development business tend to have only "a vague idea" of the product they're developing, according to Thompson.

Inevitably, that uncertainty triggers pitfall No. 2: product development delay.

When the prototype turns out to be destined for another round of product redefinition and redesign cycle, developers -- suddenly with little time to spare -- must make changes, pronto.

They need a broad range of wearable building blocks (sensors, software, connectivity, etc.), from which they can pick and choose what they need to scale up or scale down the device.

CES Unveiled: Toys, Fitness, Surveillance & IoT

From cleverly designed toys and wellness devices to alternative energy ideas and device virtualization software for the Internet of Things, International CES has got it.

CES, which started out strictly as a tradeshow for dealers of audio/video and home entertainment systems, has become the annual make-or-break showcase for startups, software designers, and propeller-heads to test innovative product concepts, breakthrough technologies, and clever application ideas among fellow engineers, marketers, consumer electronics OEMs, and investors who gather here at the convention center.

The opening gadget salvo is called "CES Unveiled," a sort of indoor Maxwell Street for new technology and product ideas, all complicated by the presence of food tables and unlimited free alcohol. We don't know how many Unveiled newborns will be commercialized by the end of the year, let alone how big a commercial success any one might become.

Following is a sampling of the products (and sometimes prototypes) that caught our eye this year. (My colleague Jessica Lipsky here at CES also contributed to this story.)

Parrot offers toys as well designed as cars

Paris-based Parrot, always a crowd pleaser on the CES show floor, returned to show off the company's two new gadgets: its new-generation personal drone, called "Micro Drone," equipped with indoor wheels to roll on the floor or the ceiling; and a smartphone-controlled robotics device, "Jumping Sumo," that jumps 2.5 feet in the air but always lands on its wheels.



Demonstrating his new toys, Henri Seydoux (second from the right in the photo above), the founder and CEO of Parrot, told EE Times: "These are not quick gadgets. They are toys that are as serious and as well designed as cars."

Indeed, they are robust. Parrot's new Micro Drone comes with an unprecedented automatic stabilization system. Jumping Sumo, with embedded camera, can even make 90 degree turns at high speed, while its foldable wheels control speed and enable tricky moves.

Parrot's Jumping Sumo.


Nvidia Unveils 192-Core Processor

Nvidia introduced its next-generation mobile processor, Tegra K1, at the International Consumer Electronics Show (CES) in Las Vegas. The 192-core super chip, built on Kepler architecture, brings “the heart of GeForce and the soul of Tesla to mobile computing,” said Nvidia CEO Jen-Hsun Huang at the company's press event on Sunday.

The Tegra K1 comes in two versions: a 32-bit, quad core 4-Plus-1 ARM Cortex A15 CPU, slated to go into production in the first half of 2014, and a 64-bit version built on dual Denver CPUs to be available in the latter half of 2014. The 64-bit Tegra is designed for “high performance single threaded and very high performance multithreaded processes,” Huang said.

At the most basic level, Tegra (and a combination of other Nvidia products such as Shield, which allows for ultra-high quality game streaming) enables console and computer games to be played on a mobile platform without quality degradation. 

Tegra K1 is the first mobile processor to deliver the same graphics features as consoles such as the Xbox and PlayStation, but with faster performance.

“We can take absolutely anything that runs on PC or high-end console and run it on Tegra… I didn’t think that we’d be at this level on mobile for another three to four years,” Epic Games Founder Tim Sweeney said.

The processor is a major step forward in game development, allowing for a new level of graphics display that solves the problem of frame stutter and lag. Huang showed Epic Games’ Unreal Engine 4 running on a Tegra K1 mobile processor, highlighting capabilities for photo-real displays alongside global illumination and physics simulations using multiple render targets.

“Tegra K1 makes possible and turns your PC into an amazing game console,” Huang said. “It self-detects and reconfigures games so you can get best game rate.” 
Nvidia introduced its next-generation mobile processor, Tegra K1, at International CES. Nvidia CEO Jen-Hsun Huang said the 192 core super chip, built on Kepler architecture, brings 'the heart of GeForce and the soul of Tesla to mobile computing.'
Nvidia introduced its next-generation mobile processor, Tegra K1, at International CES. Nvidia CEO Jen-Hsun Huang said the 192 core super chip, built on Kepler architecture, brings “the heart of GeForce and the soul of Tesla to mobile computing.”

Huang demonstrated several real-time generated graphics, including a face with subtle shadows and changes in skin coloration based on lighting. Other demonstrations highlighted texture and pupil adaptation. These aimed to simulate the variations in detail we see in different light.

An automotive Tegra platform is already sampling and “makes it possible to run the types of applications that dedicated (automated driver assistance systems) boxes do today,” Huang said. Pedestrian detection, blind-spot monitoring, lane departure warning, and other signals would be made possible through optical flow, histogram, and feature detection on Tegra’s programmable platform.

“We will see a rapid rate of algorithm advancement,” Huang said. “This brings to bear our last decade of work in computer vision and GPU computing.”

"To process the steady deluge of sensor and camera data required by a self-driving car, NVIDIA is bringing highly energy-efficient supercomputer technology inside the vehicle," said Taner Ozcelik, vice president and general manager of the automotive business at NVIDIA. "Tegra K1 solves this by providing 10 times the computing power of previous mobile processors without consuming additional energy."

Additionally, the Tegra K1 Visual Computing Module brings real time rendering to car design. Dubbed “Project Mercury,” Nvidia’s CES demonstration included customizable digital dashboards and photo-realistic rendered materials.

“We see no reason why industrial design should end at physical construction of the car,” Huang said.

CES: Intel unveils Edison, a Quark-based computer the size of an SD Card

Intel Edison Quark-based computer on an SD Card


Intel is pushing forward with technology to enable the Internet of Things and wearable technology, by unveiling a tiny computer the same size as an SD card at CES.

Dubbed Edison, it is based on Intel's 22nm Quark processor, which the firm launched at its IDF conference last year, and is intended to be embedded into other devices and objects to make them more intelligent and connected.

Inside Edison, the 400MHz Quark processor is combined with WiFi and Bluetooth low-energy wireless interfaces for connectivity, and also has built-in LPDDR2 memory and flash storage. Because the Quark chip is x86-based, it can support Linux and other operating systems to run sophisticated high-level applications, Intel claimed.

Edison, which is set to be available this summer, will be compatible with developer tools used by the 'maker' community, meaning that it should be relatively quick and simple to build software to run on the device.

Intel intends Edison to enable rapid innovation and product development by a range of inventors, entrepreneurs and product designers, according to chief executive Brian Krzanich.

"Wearables are not everywhere today because they aren't yet solving real problems and they aren't yet integrated with our lifestyles. We're focused on addressing this engineering innovation challenge. Our goal is, if something computes and connects, it does it best with Intel inside," he said.

Autodesk said it was adding support for Edison to its 123D Circuits, an online circuit design and development tool. The move follows Intel's launch of a single-board computer based on Quark technology, called Galileo.

Samsung Electronics down 18% to $7.8 billion, misses street estimates

Samsung said October-December operating profit fell 18 per cent to 8.3 trillion won ($7.8 billion) from the prior quarter's record earnings
Samsung said October-December operating profit fell 18 per cent to 8.3 trillion won ($7.8 billion) from the prior quarter's record earnings

Samsung Electronics Co Ltd said October-December operating profit fell 18 per cent to 8.3 trillion won ($7.8 billion) from the prior quarter's record earnings, missing analyst estimates, due primarily to a one-off special bonus.

Samsung is bracing itself for its weakest smartphone profit growth this year since it started making the devices in 2007, as arch rival Apple Inc challenges its domination in China's $80 billion market.

Samsung's mobile devices business, which earns two thirds of the company's profit, will come under pressure when Apple makes its phones available from Jan. 17 via ChinaMobile Ltd , through which Samsung has been selling smartphones for around seven years.

Apple is also widely expected to sell smartphones with larger screens come autumn when it traditionally announces products, neutralising a selling point that Samsung has enjoyed since introducing its Galaxy Note in late 2011.

"Even taking into account one-off costs, the profit is lower than expected. Samsung has not provided details, but smartphone profit may have fared worse than expected, given increased marketing expenses," said Lee Seung-woo, an analyst at IBK Investment & Securities.

The guidance, released on Tuesday ahead of full quarterly results scheduled for Jan. 24, was lower than a 9.75 trillion won Thomson Reuters' Starmine SmartEstimate of 23 analysts, which gives greater weighting to the more accurate analysts.

At 8.3 trillion won, it was even below the most bearish forecast of 8.8 trillion won, and was the lowest since the 8.06 trillion won of the third quarter of 2012.

The reading would be 18 per cent less than the record 10.2 trillion won of July-September as Apple enjoyed buoyant sales in the United States and Japan during the year-end holiday season.

Fourth-quarter earnings were also likely pulled down by a special bonus related to the 20th anniversary of the "New Management" strategy of Chairman Lee Kun-hee, which analyst estimates put at 300 billion to 700 billion won.

"Samsung's special incentive payments to employees including domestic and overseas units appear to have been much larger than the market expected; marketing costs of its mobile business might have also been larger," said Kim Young-chan, tech analyst at Shinhan Investment Corp.

The South Korean firm estimated its fourth-quarter sales at 59 trillion won, versus a market forecast of 61 trillion won.

Samsung shares have been pummelled in recent weeks by 22 analysts downgrading fourth-quarter earnings estimates over the past 30 days.

The shares, worth $190 billion, fell 10 per cent over the past fortnight to a 4-month low last week, wiping off market value to the tune of $19 billion - equal to the total value of shares of Sony Corp.

The won's rise to a five-year high against the US dollar has also been prompting investors to sell, as a strong won reduces the value of Samsung's repatriated earnings.

Monday, 6 January 2014

using solar power


The sun is the oldest form of energy out there, but it has only been in recent years that we have realised that we can trap the sun’s rays to provide power and heat to our homes. Many people feel that here in the UK we just don’t get enough sunshine to make solar power a viable option, but this is not the case and there are lots of good reasons why everyone should be using solar power.

Solar is Renewable

Perhaps the most important reason for using solar power in the home is because it is environmentally friendly and will not add to your carbon footprint. Solar energy does not cause pollution or greenhouse gases, and if you are worried about global warming then this alone is reason enough to try to switch to solar. There is a counter argument that producing solar panels leads to pollution and wasted energy, but this is outweighed by the benefits of producing electricity in this way.

Everyone Can Benefit

Even in the very north of Scotland, homeowners can take advantage of solar power by installing panels on their roof. Fitters operate across the country, and all you will need is a south or west facing roof space to place your panels on. People living in the south of the country where cloudy days are less frequent may benefit more, but solar is a technology which benefits everyone.

Tariffs and Rebates for Using Solar Power

The UK government is committed to increasing the amount of energy generated from renewable sources, and offers financial incentives to people who install solar panels on their homes. For every kilowatt hour of energy generated, the government will pay you 6.85p. This is known as the generation tariff, and is paid even if you use the energy yourself. If you generate enough surplus electricity to feed it into the National Grid, there is an incentive for this too. This is known as the feed-in tariff, and should always be factored into considerations about whether or not it is financially viable to install solar panels.

Low Maintenance

Part of the reason that boilers and other heating systems break down is because moving parts fail or break. With solar panels there are no moving parts at all, making them very low maintenance and hassle-free. They are also much quieter than even the most up to date heating systems, and generate electricity silently.

Less Dependency on the Energy Companies

If you install solar panels to generate even part of your electricity needs, you are no longer as exposed to the electricity companies and the energy market. Prices are rising all of the time, and If you are generating your own electricity you will not feel the pinch in your pocket as much as friends who are wholly reliant on the energy companies for their power. You may not cut out your monthly electricity bill completely, but the savings will be considerable.

Solar Power Can Add Value to your Home

A recent survey by the Department of Energy and Climate Change found that raising your house up the scale of energy efficiency can increase its value by as much as 14%. Solar panels, along with other energy efficiency measures such as double glazing and loft insulation are what buyers are looking for, and they are an attractive addition if you are considering selling on at some point in the future. Every home on the market has to have an energy efficiency certificate, and solar and other measures will quickly push your home up the rankings.

Quick to Install

It typically takes just 2 to 4 days to install a solar panel system on the roof of your house and get it up and running. If you live in a single storey house and the installers don’t need scaffolding to get on the roof, the job could be done in a day. In most areas planning permission is not required to install solar panels, and the whole process is simple and stress free. There are also many specialist firms around the country who make and fit these sorts of solar panels, and homeowners are in a strong position to get a variety of quotes and then choose the most financially attractive and convenient in terms of timescales.